Sometimes, it's possible to travel very quickly across vast distances by moving through shadows.
If you're desperate enough.
The beings who make this possible are the Shadow Masters. They appear at odd intervals, in out-of-the-way places. Their agenda is unknown.
What is known is that they will dourly transport adventurers through the Plane of Shadows in their somber skiffs... for the right fee.
To take you where you actually want to go, the Shadow Master desires esoteric forms of payment. Perhaps a year off of the end of your life. Maybe your memories of your enemies' names, or of everyone you've ever loved. Sometimes, they only want an oath (mystically binding, of course) that you will or won't do a certain small something in the future. That's not too much to ask, is it?
The Shadow Master might reluctantly take money as payment, but it's unlikely. Even when they are accepted, coins will not pay the way through to a desired destination. Instead, the traveler will find themselves deposited in some random place, maybe even on the wrong world. Those who truly offend the sensibilities of these lords of darkness will be left to fend for themselves in the Plane of Shadow itself. Best of luck with that.
The most learned sages have noticed that the dealings of Shadow Masters appear to be at cross-purposes with those of the Dream Merchants. It is unknown whether this is due to a genuine rivalry, or just because Agents of Chaos have an inherently hard time getting their collective shit together.
When the town mob is out for your blood, when the monster is hot on your heels, when no else can help, maybe you can hire... The Shadow Masters.
If you're desperate enough.
The beings who make this possible are the Shadow Masters. They appear at odd intervals, in out-of-the-way places. Their agenda is unknown.
Won't you come away with me?
What is known is that they will dourly transport adventurers through the Plane of Shadows in their somber skiffs... for the right fee.
To take you where you actually want to go, the Shadow Master desires esoteric forms of payment. Perhaps a year off of the end of your life. Maybe your memories of your enemies' names, or of everyone you've ever loved. Sometimes, they only want an oath (mystically binding, of course) that you will or won't do a certain small something in the future. That's not too much to ask, is it?
Who wouldn't trust this face?
For the love of fuck, don't forget where we parked!
The most learned sages have noticed that the dealings of Shadow Masters appear to be at cross-purposes with those of the Dream Merchants. It is unknown whether this is due to a genuine rivalry, or just because Agents of Chaos have an inherently hard time getting their collective shit together.
When the town mob is out for your blood, when the monster is hot on your heels, when no else can help, maybe you can hire... The Shadow Masters.
These Shadow Masters sound like something inspired by Changeling: the Lost. I like 'em. :)
ReplyDeleteThanks!
DeleteI haven't picked up any White Wolf books since the 90's. Except for Freak Legion, which I still use as one of my "random mutation" lists. I think the idea of weird, meddling creatures who can help the players out, but maybe screw them over at the same time just got wedged into my brainspace by Arnold K's Dream Merchant post on Goblin Punch.
Very creepy! This would be a great way to "trick" the players into moving into a new time and place for a one-shot. Thanks.
ReplyDeleteI'd give the players a difficult choice: 1.) random travel to one-shot town, 2.) giving up something important to them so they can get where they really want to go, or 3.) get out of the situation on their own without the Shadow Master's assistance.
DeleteHard choices are always the most fun, and the players have no one to blame but themselves.
Awesomesauce!
ReplyDeleteLove it.
ReplyDelete